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How to stop a Persisting Spawn Sound 2D?

Hello, I have a Spawn Sound 2D with Persist Across Level Transition Activated. It is attached to a Custom Event in my Game_Instance_Blueprint and launched when my Character_Blueprint is loaded in level 1. My issue is that i can always stop the song playing as long as im inside level 1. As soon as i go to level 2 it is (what i call) "Persisting Mode" as i want it to, but i can't stop it when i need it to. How can i stop it in level 2? Thanks

Product Version: UE 4.17
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asked Nov 09 '17 at 11:57 AM in Blueprint Scripting

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Gotsmonus
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Try moving that Custom Event (and a variable to store a reference to that sound 2D) into your own GameState. From either level you can then call "Get Game State" -> "Cast To" [your custom Game State] and assign/read the sound to/from that variable and call your functions on it.

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answered Nov 09 '17 at 06:50 PM

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1l2Hawk
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