I am currently writing a simple automatic testing framework for a project and I need to be able to run a functional test battery from outside the editor (command line).
So here’s my problem: The functional tests (blueprint FunctionalTest) need to be in the home level to be able to run properly, but packaging with tests inside a level will make the game crash once it is compiled (since the tests blueprints will not be included).
Here are the solution I have tried:
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Dynamically adding the tests and launching them from the level blueprint.
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Adding the tests to a sub-level
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Implementing a custom command to add a test to the persistent level and sending this command as a parameter when launching the tests.
Alas none of them worked quite properly. I would like to know what is the proper way of adding test to a project.
LogStreaming:Error: Couldn’t find file for package /Game/Tests/FTEST_CheckEveryObjectiveTree requested by async loading code. NameToLoad: /Game/Tests/FTEST_CheckEveryObjectiveTree