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Cannot compile UE4.18 From source because of FAssetBundleData

Hello,

compiling UE4 in DevelopmentEditor Win64 gives us compilation errors in DataAsset.cpp:

2>D:\Jenkins_UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\AssetPtr.h(5): warning : TAssetPtr has been renamed to TSoftObjectPtr, change to #include "UObject/SoftObjectPtr.h" and rename references 2>D:\Jenkins_UnrealEngine\Engine\Source\Runtime\Engine\Private\DataAsset.cpp(83): error C2678: binary '!=': no operator found which takes a left-hand operand of type 'FAssetBundleData' (or there is no acceptable conversion) 2> D:\Jenkins_UnrealEngine\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h(228): note: could be 'bool operator !=(const FMeshSectionInfo &,const FMeshSectionInfo &)' 2> D:\Jenkins_UnrealEngine\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h(67): note: or 'bool operator !=(const FEdGraphTerminalType &,const FEdGraphTerminalType &)' 2> D:\Jenkins_UnrealEngine\Engine\Source\Runtime\Engine\Private\DataAsset.cpp(83): note: while trying to match the argument list '(FAssetBundleData, FAssetBundleData)'

The incriminated chunk of code :

Error in the comparison here : OldData != AssetBundleData

 void UPrimaryDataAsset::PostLoad()
 {
     Super::PostLoad();
 
 #if WITH_EDITORONLY_DATA
     FAssetBundleData OldData = AssetBundleData;
     
     UpdateAssetBundleData();
 
     if (UAssetManager::IsValid() && OldData != AssetBundleData)
     {
         // Bundles changed, refresh
         UAssetManager::Get().RefreshAssetData(this);
     }
 #endif
 }
 

Any idea on how to solve that?

Thanks !

Product Version: UE 4.18
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asked Nov 09 '17 at 03:03 PM in C++ Programming

avatar image

Zoubi
172 21 30 35

avatar image Jake Creator Dec 21 '17 at 10:06 AM

same mistake

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