Destructible as part of flying character falls into pieces
i am making a game where you can pilot something like a flying island. The island is a destructible and i want to be able to damage it, and destroy it piece by piece, and i have a problem with that.
Destructible is made in physx Lab with asset defined support turned on. Some of the chunks in the center are set as support. When i damage the island the support pieces are staying in place as they should, but the rest of the island immediately breaks into pieces and falls down.
How can i prevent that? I want to destroy it piece by piece, just like when you use world support for destructible.
I can't use world support because the suport mesh must be set as static, and in my project it can't be static because the island is supposed to be movable.
Does anyone know how to do it?
Best regards Kavaar
My destructible settings:
asked Nov 09 '17 at 08:38 PM in Using UE4
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