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Where to keep source asset files?

What are the best practices where to keep source asset files, like PNG, JPG, MP3, FBX, etc. Should I keep it in content folder in subfolders? or Should I keep it outside of the project? When packaging, will any of source files be included in the final package?

Product Version: UE 4.18
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asked Nov 09 '17 at 08:44 PM in Packaging & Deployment

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Whatever you like, in my option best option is different directory in your ptoject directory, as you keep files related in project in one place yet you want be spamming editor with empty folders.

You don't need to worry about packaging, UE4 only considers asset library (uassets) default config and binaries as part of the game, or else you got plugins like FMOD which also add it's own Bank files.

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answered Nov 10 '17 at 03:53 AM

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avatar image Flash7 Nov 10 '17 at 04:24 AM

Thanks, that is what I was thought.

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