Issues with light building

Hey everybody!
I got a problem with lightning. Just started using UE4 and here it is…
In a standart scene I import a model with a proper (as I presume) lightmap. Lightmap was made via flatten mapping, so each side of a model is a seperate shell. But it all doesn’t work. After building the scene shadows become very rough and incorrect, moreover some drawbacks on the angles appear.
What should I do to fix it? Thank you in advance!

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My first idea would be to check the lightmap resolution for that mesh. Even though it is a costly option increasing the lightmap resolution is the most effective way to improve the shadow quality on meshes.

Try setting the resolution to higher power-of-2 values in the details panel for that mesh.

I tried, but it has no effect. Even if I set my res to 1028 nothing changes…

that is strange, normally changing the lightmap resolution has got quite a noticable effect.

If changing the lightmap resolution has no effect I’d check if the scene is properly set up for lightmass. Light source set to ‘static’ or ‘stationary’, ‘cast static shadows’ activated, shadow settings for lightsource set properly…