x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

GBuffer Normal Precision

Hello, I have been trying to make changes to the rendering system of UE4. I have removed all post processing and i noticed that the specular at low roughness were very scaly. I looked though the source and saw that the format used for normal were rgb10 with unused a2, which seems to be too low for the smooth speculars before I made any changes. So I am wondering how are the normals modified so that the specular was smooth?

Product Version: UE 4.15
Tags:
more ▼

asked Nov 10 '17 at 10:51 AM in Rendering

avatar image

HelloKittyFriend
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question