Destructible mesh ignore other destructible mesh

Hi again community i need your help one more time,this is the situation ,there’s a destructible mesh that when is falling ignore other destructible meshes only when i run in his own process,when i run it in the viewport works prefectly.
The mesh have a collision, I tried to deleted it and make a new one but doesnt work.I think its a bug of the engine.Any idea?
Thank you so much.