What is the difference between clearing and invalidating a timer?
You can clear and invalidate a timer by its handle but can only clear a timer by a function name.
And what if I have two different timers for a function? Do both get cleared if I use a "Clear Timer By Function Name" node?
I have a timer I want to add time to and it seems there's no straightforward way to do that. How should I go about it? Clearing? Or Invalidating? and then setting up another timer or retriggering it with a new time?
asked Nov 10 '17 at 07:27 PM in Blueprint Scripting
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