Must exist and contain a DefaultEngine.ini

Hi guys,

So I packaged my stuff for Windows 64. When clicking in Oculus Library to launch, the window popped up saying ‘C:/Users/ghsu/Desktop/WindowsNoEditor/Engine?Saved/Config/WindowsNoEditor’ must exist and contain a DefaultEngine.ini

By the way, when launching it alone on Windows, it did work. But it would not launch when attached into Oculus Library.

Update: I went back pull up the VR template and repackaged with no changes as a test. I still have same issue. Oculus would not launch the app.

I’m using Unreal 4.18 and VR Template.

Not sure what happened. I could not find any answer on HUB.

Thanks,

same problem 4.18