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Turn/Tilt Animation?

How can I achieve something like this?

alt text

I am basically talking about the way the character turns his head left and right when turning accordingly. Looks his root and chest area turns a bit too. What kind of rotation trick via AnimBP would I need to do? I need to know where to start with something like this.

Product Version: UE 4.18
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asked Nov 10 '17 at 09:25 PM in Blueprint Scripting

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Toemoya
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you could set up a blend space for your run to take in from a direction input too, and set up something like this to check for rotation difference: alt text

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answered Mar 13 '18 at 03:44 AM

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2sneaky
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