How can I achieve something like this?
I am basically talking about the way the character turns his head left and right when turning accordingly. Looks his root and chest area turns a bit too. What kind of rotation trick via AnimBP would I need to do? I need to know where to start with something like this.
asked Nov 10 '17 at 09:25 PM in Blueprint Scripting
you could set up a blend space for your run to take in from a direction input too, and set up something like this to check for rotation difference:
answered Mar 13 '18 at 03:44 AM
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