Projectile transform and speed issues

With this blueprint I have 2 issues based on the distance of the cursor from the player character.

  1. speed is slower the closer the cursor is and stops at the cursor
  2. the projectile shrinks on the x-axis depending on the angle up or down

I have a third issue which is that the projectile does not have collision. However, that only occurs after altering the blueprint to allow shooting towards the mouse.

How is set your projectile movement component in the projectile blueprint?

This is maybe obvious, but you should drive the speed of your projectile in the projectile movement component with the initial speed and max speed params. Also, under Planar movement the projectile is usually constraint to X axis. Can you confirm that you have that area properly configured?

The projectile blueprint has a projectile movement component. The initial and max speed values are both set to 500.0.

I’m not entirely sure what you mean by the rest or your post.