Same camera parameters but different views in UE and Unity
I am trying to use Unreal Engine to render some indoor pictures.
I have tried Unity before, and i would like to use the same camera parameters from the Unity in UE,
but I cannot get the same view because of the FOV.
I set camera and the model both at (0,0,0), camera FOV 60 degree
output picture size, width:1024, height: 768
and the result look like this
left: Unity, right:UE (please ignore the difference of lighting and textures)
if I want them to look similar,
than I have to change the FOV of UE camera to about 77 degree, than they will look like this
(they will be more alike, but still not the same)
I use "screenShot.ReadPixels()" in Unity C# script to get the screenshot,
and use "HighResShot 1024x768" in console when I am "piloting Camera Actor" to get the screenshot in UE.
I have looked up many tutorials and webpages but still cannot find any solutions or any explanations,
if anyone have dealt with this kind of problems, I would be so happy if you give me a hint. thank you!!
Follow this question
Once you sign in you will be able to subscribe for any updates here