Waiting for all players before do something
I would like to know how can I check if all players (server + clients) has finished their travelling to the map, before procedurally begin the generation of the map. Better than my actual delay, of course x) I am under a fonctionnal listen server (lan/steam).
I tried to check the "Num Travelling players" from the server game mode, but it is always 0.
Thank you for help! Kiss <3
asked Nov 11 '17 at 09:19 AM in Blueprint Scripting
You can start with has authority in event tick (authority) so only host does the rest. From authority output get all actors of class (player controller), get array length and check if its equal to the player count needed.
answered Nov 14 '17 at 07:56 PM
did you check this thread? https://answers.unrealengine.com/questions/251940/post-login-event-not-firing-on-active-clients-afte.html
answered Nov 14 '17 at 09:33 PM
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