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Best Lighting Options for Procedural Levels on Mobile?

Hey guys,

my problem is that I am spawning BP's in a course (endless runner) but my static point lights don't work at all. So I changed every Light I had to a Movable Point Light. I am not really getting the looks I wanted but I think I can fix it. My bigger problem is that my performance on mobile is really bad. Around 20 FPS. I think it has something to do with my lighting.

I would even be fine with just 1 sky light but apparently these don't work on mobile at all.

I tried many things and I looked through the mobile lighting doc but still I am kind of lost now. I either go with many Movable Point Lights and poor performance or no lights (pitch black) at all.

Can somebody tell me a way of 1) improving my performance on mobile and/or 2) how to use skylights on mobile and/or 3) if there is a way of using static point lights withing Blueprint Actors I keep spawning at runtime?

I am very new to gamedevelopment but I love it so far. If someone is willing to help it would mean the world to me. Thanks.

Product Version: UE 4.17
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asked Nov 11 '17 at 01:24 PM in Rendering

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