Hello,
A little background info
goal of my project is to have a Hub Town with different store fronts as main level, and insides of those stores as different levels. Similar to a town from any 3D Zelda adventure.
To achieve this I did what made most sense to me. I created a New Level inside of existing project. (File>New Level) Inside Level Print for Hub Town I created a warp triggered by player input once they step inside of a trigger volume, located in front of store.
Now this works fine, other than tiny issue of using same method inside of store brings me back to Hub Towns player start, rather than outside of store. If anyone knows how to fix that issue it would be really appreciated.
main issue here is that once I test play, my 3rd person character/pawn BP warps inside of store his BP is ignored and is replaced by UE4’s default first person flying camera. Once I warp back to Hub town everything is back as it should be, although he is at level start.
If issue is still not clear I will do my best to assist in anyway I can.
Help me, UE4 Answer Hub. You’re my only hope.