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How does the material light to the left, be as bright as the one on the right?

alt text

Product Version: UE 4.18
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untitled.png (600.2 kB)
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asked Nov 11 '17 at 03:27 PM in Using UE4

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TONI AHMAD RUDI
1 1 1

avatar image ColdSteel48 Nov 11 '17 at 03:54 PM

Various approaches to make:

A) Add specular.

B) Brighten the texture :-)

C) Add brighten in material

avatar image TONI AHMAD RUDI Nov 11 '17 at 04:06 PM

Can you remove the image, these two settings are the same material. is it the wrong light source or setting the celestial sphere? Please helpalt text

3.png (584.0 kB)
avatar image ColdSteel48 Nov 11 '17 at 04:08 PM

I see it is also the same texture...

Well then you will have to share more info...

Is it the same project ?

avatar image TONI AHMAD RUDI Nov 11 '17 at 04:20 PM

No, it's not the same project. I'm learning ue4 again and will introduce my friend. the image on the right is the Fabrice Bourallly corridor project. I followed all the instructions, and finally stopped here. :( Please help

avatar image ColdSteel48 Nov 11 '17 at 04:24 PM

I have a feeling that maybe at the right project eye adaption is enabled and at the left is not. But there could be various things as well...

avatar image TONI AHMAD RUDI Nov 11 '17 at 04:33 PM

is the wrong light source or sky sphere setting? i will keep trying ,. Thanks for the answer,

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