Dedicated Server crash at startup, Assertion failed
My dedicated server is crashing right after startup and I'm really struggling to find out what the issue might be.
This is the only error message I can find in the logs, but since the line that throws the error is in engine code I'm not sure how to proceed:
I have tried and successfully created a a working dedicated server using the Third Person Template and the SteamSubsystem, so my general setup should be alright.
The engine is a locally built binary build based on the 4.18 source version (no changes were made, except the ones required to use dedicated servers).
I'm attaching the logs that were generated, I really hope someone could point me in the right direction as after several hours of research I am pretty hopeless. Thanks!
asked Nov 11 '17 at 06:49 PM in Packaging & Deployment
bumping, as this is still an issue.
The server instance launches and runs fine in the editor (when 'UseSingleProcess' is not selected in the EditorPreferences), but crashes every time when packaged with the same error.
answered Nov 15 '17 at 03:15 PM
the same error help plz
[2017.11.12-02.45.13:860][ 0]LogWindows: Error: === Critical error: === [2017.11.12-02.45.13:862][ 0]LogWindows: Error: [2017.11.12-02.45.13:863][ 0]LogWindows: Error: Assertion failed: IsValid() [File:D:\UnrealEngine-4.18.0-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 824]
answered Nov 12 '17 at 03:11 AM
I'm getting a similar error. From doing some research,
In order to properly find the root cause of your issue, I highly recommend you copy over
Personally, I got the error when trying to use
Some solutions that have worked for other users is simply deleting the packaged contents and repackaging the editor, server.
I'm still looking for a fix. I'm intending on posting here if I find a solution to my error.
answered Jun 20 '18 at 07:25 PM
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