Simple Communication Between Blueprints
I am quite new to UE4 and am making a basic game based on the first person template. I wish to add fall damage and have successfully created the blueprint code (in the character blueprint) to detect when to take fall damage. I now want to be able to send a message from the character blueprint to the HUD blueprint when fall damage is taken. All of the ways I can find on the internet to communicate between blueprints use nodes that I just can't get and are very complicated. Is there a simple way I can call an event in the HUD from the character?
Thank you very much!
asked Nov 12 '17 at 08:44 AM in Blueprint Scripting
If you use the HUD class: Get Hud->Cast to YourHud->Call anything thats in the hud.
If you created a Widget: Save the Widget in a Variable afterwards. Get the Variable when you need it -> Call whatever is in your Widget.
I explained you direct Communication here but if you want to know about all the ways how to Communicated between BPs in general I highly recommand you this Training Video it covers them all and is explained very well: https://www.youtube.com/watch?v=EM_HYqQdToE
answered Nov 12 '17 at 08:57 AM
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