Bots and players respawning at 0,0,0

Hey guys, I’m kinda new to this, so please go easy on me. Recently I started up with Unreal Engine 4, and am still learning but learning fast. Now for my problem, and I have literally been up for 18 hours trying to find a fix for this.

I have minimal knowledge of C++ (however just enough to follow guidance) and somewhat better knowledge of blueprints. My issue is that I am using the ShooterGame template to control my bots and a custom-bought blueprint to spawn waves of enemies (after failing to get them to work with my own for several days), have rigged it up to work with the world, all is going fine…except that players and bots both respawn at world coords 0,0,0. I am completely stumped as to this, and nothing else suggests a fix. I have tried editing my .cpp and .h files to disable respawns (via commenting out “virtual void UnFreeze() override;” in the ShooterPlayerController header file, but I keep on getting build errors, sometimes even when I revert the changes back).

The main point is that bots AND players respawn at world co-ordinates 0,0,0 and I can’t fix it.

Thank you for your time,
Duncan

Oh and another issue: Every second or third time of testing the level, my spawned bots seem to be frozen in place, not moving, shooting nor reacting to being shot