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Create a Physics Volume that fills all world

Hello everybody. I'm creating a full underwater map, and I need all of it to be "swimmable". I just can get the character movement component working, if the player is overlapping a physics volume that has a "Water Volume" checkbox marked. I can create a really big physics volume and solve this, but there isn't any better approach to use in this situation?

I already tried to extend the "DefaultPhysicsVolume" class, set as water volume and set the default physics volume in the world's details to my new class but it did not work.

Product Version: UE 4.17
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asked Nov 12 '17 at 12:29 PM in Using UE4

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