Can't set a variable from array length
Hi all! I recently started using blueprints in UE and I'm using some videotutorials to wrap up some ideas and functionalities with the purpose of learning an improving, but I've got a problem. I'm trying to read the array length created from "Get All Actors Of Class" node and then put the array length into an integer variable, setting this way the new variable value. The problem is that the variable doesn't get updated, so even if i have 15 same actors in the map, the variable maintains the value of 0 instead of being set to 15...and I can't understand why this is happening!
asked Nov 12 '17 at 02:53 PM in Blueprint Scripting
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