The attached font material which uses an animated alpha mask created by multiplying the glyph map with a secondary channel, with animated screen uv over time, causes the iPhone to render nothing but a black screen.
This material works perfectly in the Mobile Preview, Editor and Standalone modes.
Thomas, I’m happy to report I found the bug! I submitted the fixed for our next release; If you are building from source you can fix it in your local build, just change OpenGLShaders.cpp, around line 1918: