Different camera components

Hey guys!
So i have different camera components inside a camera blueprint actor, how do i activate these?
I want to activate them because they have different post process materials on them.
Im planning to take automation screenshot with them.

You can change post process settings for camera component in your PlayerCameraManager class.

Yes, ofc i can, but i need to take a picture with this filter on, as i can see its not supported for the target of automated screenshot