Is it possible to label components in the Editor?
Currently i am working with an visualizer module (link) to visualize my components. But i want to add additional information as Text in the World like it is possible in Unity (following picture) without adding components to the actor and only visible in editor view or debug view.
I think it is an essential thing during development to use, so there must be a way to easily archive this but i dont find any solutions for this in the web or engine. Can somebody please help me and give me some hints or a solution?
Please only C++ solutions.
Hi. Component visualizer works a bit different. It diplays only selected components as I know. If you want to draw something persistant to display your components you have to use a component render proxy (it responsible both for debug and realtime drawing. ) To find out how to do this you can see a Spline component code already existing in the engine. Actually you have to override CreateSceneProxy() function to create and return your own scene proxy that will draw anything you need.
answered Nov 16 '17 at 12:46 AM
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