need help, i imported my .fbx to UE4, but some face of my mesh are missing
i used Blender for 3D mesh, i already tried Ctrl + N solution in blender and Two Sides material in UE4, but it doesnt really work, still some face of my mesh are missing.
fyi, my mesh is a long cylinder that have Randomized faces
is there any other solution to fix this? Thanks!