Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Make a VR movement input (not teleport)

Hi! I want to make a movement where the VR character (HTC VIve) will move to the forward vector from the vr camera. But it dont work. The pawn character just go up. 

My blueprint is like:  alt text

Product Version: UE 4.18
blueprint.png (164.5 kB)
more ▼

asked Nov 13 '17 at 10:25 AM in Blueprint Scripting

avatar image

1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I'm assuming that the Camera is attached to a Pawn/Character here?

You might want to grab the Forward Vector of the Actor that the camera is on (Pawn/Character) and then set the position of that actor (Pawn/Character) by X amount forward down that vector.

Will probably have a SetActorLocation -> GetActorLocation + (GetActorForwardVector * X)

more ▼

answered Nov 13 '17 at 12:55 PM

avatar image

1.9k 53 40 200

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question