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HISM go to DrawDynamicPrimitives in profiler

Hello everyone! :) in my project i have a 150 BPs with HISM components (5-10 instaces in each BP) cause of occlusion reasons. and then i rum profileGPU/statGPU or profile my project with intel GPA. I see in Base Pass - Dynamic drawing and it`s take at least - 70% of basepass time (even it less then 30% of drawcalls) when i select dynamic in intelGPA for highlight object - it goes to foliage (material without moving) and my BPs, even all in blueprints is static :( Why?

Product Version: UE 4.17
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asked Nov 13 '17 at 11:50 AM in Rendering

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