1 camera hide and show 2 different scene.
Eg: I have 1 camera, and on my scene I have some trees and rocks, lets say, when I click "A" the same camera will show only the rocks, and the trees will be hidden, and when I click "B" the same camera will show all the elements inside my scene (rocks and trees)
Anyone know If have some way to, kind of, "layer" to the view/render of the camera ??
asked Nov 13 '17 at 01:01 PM in Blueprint Scripting
You can use the "Set Owner No See", or "Set Hidden In Game" nodes and you can for simplicity put all the objects you want to hide in an array and then call one of these nodes to hide or show the desired objects
answered Mar 25 '19 at 08:11 AM
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