4.18 - Leap Motion : Position to WorldPosition
Hi, I'm currently new to the leap motion and there are few things that I don't understand. I'm using getnamo plugin but I can't manage to get the world position of the floating hands. I can use some tricks like translation and so that does what I want but I don't feel like it's the right way to do.
For example to obtain such result
I had to do nasty things in my blueprint.
Do you have any idea on how to do it properly ?
asked Nov 13 '17 at 02:34 PM in Everything Else
In the current engine plugin the positions are reported relative to your hmd/controller origin.
With that in mind, there are couple of ways to do this:
answered Mar 29 '18 at 01:49 PM
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