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Editor Crashes on Launch EVERYTIME on iMac

On my 2011 iMac I tried launching the Editor with the original build, but it told me it's "Not suggested" because of my OS build. So i switched to Mac OS High Sierra which runs a higher OS.

Now, just like before, my UE4 keeps crashing as soon as I hit launch.

I don't have the OpenGL and metal api which is why I'm running version 4.14.


SEGV_NOOP at 0x0

SLSNewWindowWithOpaqueShape Address = 0x7fff53d14b05 (filename not found) [in SkyLight] HIMenuBarView::DrawSelf(short, __HIShape const*, CGContext*) Address = 0x7fff319a5331 (filename not found) [in HIToolbox] HIMenuBarView::DrawWithoutCustomization(short, __HIShape const*, CGContext*) Address = 0x7fff319a4e32 (filename not found) [in HIToolbox] HIMenuBarView::DrawingDelegateHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) Address = 0x7fff319a4dca (filename not found) [in HIToolbox] DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) Address = 0x7fff31989284 (filename not found) [in HIToolbox] SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) Address = 0x7fff319885cd (filename not found) [in HIToolbox] SendEventToEventTargetWithOptions Address = 0x7fff31988443 (filename not found) [in HIToolbox] HIView::SendDraw(short, OpaqueGrafPtr*, __HIShape const*, CGContext*) Address = 0x7fff319a496b (filename not found) [in HIToolbox] HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) Address = 0x7fff319a4387 (filename not found) [in HIToolbox] HIView::RecursiveDrawComposited(__HIShape const*, __HIShape const*, unsigned int, HIView*, CGContext*, unsigned char, double) Address = 0x7fff319a4607 (filename not found) [in HIToolbox] HIView::DrawComposited(short, OpaqueGrafPtr*, __HIShape const*, unsigned int, HIView*, CGContext*) Address = 0x7fff319a3ddc (filename not found) [in HIToolbox] HIView::Render(unsigned int, CGContext*) Address = 0x7fff319a3a60 (filename not found) [in HIToolbox] WindowData::PrepareForVisibility() Address = 0x7fff319a311b (filename not found) [in HIToolbox] _ShowHideWindows Address = 0x7fff319a286b (filename not found) [in HIToolbox] ShowHide Address = 0x7fff319a2752 (filename not found) [in HIToolbox] MBWindows::GetWindowOnDisplay(unsigned int, unsigned char) Address = 0x7fff319924a7 (filename not found) [in HIToolbox] MenuBarInstance::ForEachWindowDo(unsigned char, bool (OpaqueWindowPtr*, unsigned int) block_pointer) Address = 0x7fff3199223f (filename not found) [in HIToolbox] MenuBarInstance::UpdateWindowBoundsAndResolution() Address = 0x7fff31991f51 (filename not found) [in HIToolbox] MenuBarInstance::Show(MenuBarAnimationStyle, unsigned char, unsigned char, unsigned char, unsigned char) Address = 0x7fff31b22d46 (filename not found) [in HIToolbox] SetMenuBarObscured Address = 0x7fff319c393b (filename not found) [in HIToolbox] HIApplication::HandleActivated(OpaqueEventRef*, unsigned char, OpaqueWindowPtr*, unsigned char) Address = 0x7fff31a407c2 (filename not found) [in HIToolbox] HIApplication::EventObserver(unsigned int, OpaqueEventRef*, void*) Address = 0x7fff319bfa66 (filename not found) [in HIToolbox] _NotifyEventLoopObservers Address = 0x7fff31988920 (filename not found) [in HIToolbox] AcquireEventFromQueue Address = 0x7fff319bf4cd (filename not found) [in HIToolbox] ReceiveNextEventCommon Address = 0x7fff319b051b (filename not found) [in HIToolbox] _BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff319b0354 (filename not found) [in HIToolbox] _DPSNextEvent Address = 0x7fff2fcada23 (filename not found) [in AppKit] -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff30442e6c (filename not found) [in AppKit] -[NSApplication run] Address = 0x7fff2fca2831 (filename not found) [in AppKit] tchar_main(int, wchar_t**) Address = 0x106c93d2a (filename not found) [in UE4Editor] main Address = 0x106c9358e (filename not found) [in UE4Editor] start Address = 0x7fff59d1a145 (filename not found) [in libdyld.dylib]

Product Version: UE 4.14
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asked Nov 13 '17 at 05:16 PM in Installation & Setup

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avatar image archirost Feb 03 '18 at 05:43 AM

i have the same question, how we can fix it?

alt text link text Аппаратные средства:

Название модели: MacBook Air Идентификатор модели: MacBookAir3,2 Имя процессора: Intel Core 2 Duo Скорость процессора: 2,13 GHz Количество процессоров: 1 Общее количество ядер: 2 Кэш 2-го уровня: 6 МБ Память: 4 ГБ Частота шины: 1,07 GHz Версия Boot ROM: MBA31.0067.B00 Версия SMC (система): 1.66f61 Серийный номер (система): C02F8101DDR4 UUID аппаратного обеспечения: 36EA7FE7-5AB7-5C73-B397-9F9CE8544BA0

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Is your disk formatted to "Case-Sensitive"? For me that caused the same problem. In that case, you'll have to make a new partition for unreal development, and format it to "Journaled"(Case InSensitive).

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answered Feb 03 '18 at 08:41 AM

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