Migrating Project from 4.14 to 4.17 looses materials
HI everyone out there,
I have spend a lot of my time working on a big scene with alot of different assets with the 4.14 version of the engine. Now I want to add some stuff with the DataSmith plugin, so I need to upgrade my project to 4.17. When I do so, nearly all my meshes loos their materials and in the level a lot of the meshes aren't visible anymore.... It seems that every actor is listed in the Worldoutliner but they are not visible on screen.
I have tested various ways to convert my scene. I tried to open a copy, migrate a selection of assets one by one and so on. Is there something I forgot to do? I had some similar problems a while ago but didn't manage to solve them either.
Can it be that the folder hirachy is to deep where the project is located?
I hope there is a better way to solve this than adding the materials manually........ :/
asked Nov 13 '17 at 05:48 PM in Bug Reports
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