Hi I have a probleme with the light uniformity on my project. As you can see the rendering of the light is not uniform but I just have 1 omni and 1 spot in my room I also have one reflection box and one lightmass important volume.
If someone have any idée about this.
If you mean the seams between your panel: Static Lighting Level Scale: 0.1 Indirect Lighting Smoothness: 0.6
It will increase your build time but you will get rid of those seams!
If you're after detailed lighting you can also try to place a LightmassCharacterIndirectDetailVolume in your scene...
answered Nov 14 '17 at 04:53 PM
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