Why “Find Path to Location Synchronously” No return value?

Hi!everybody:
I want to use“Find Path to Location Synchronously” node,Find Path points ,But sometimes there is a return value, and sometimes the return value is empty。
Who can help me? I will be very grateful

You need to plug a Nav Mesh Bounds Volume in Pathfinding Context.

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It has been added, but it still doesn’t work, the green is covered, and the characters sometimes have problems.

Maybe your character is blocking the navigation, but I don’t know where you can change this option

I put a lot of the same characters in the scene, they are the vehicle type, some can be some can not, but some had failed, moving forward the smallest distance can be successful, so far I haven’t found the reason

Have you found the solution?

You can use GetPathfindingResult to check if path finding is successful


Maybe the two points is too high and out of Navigation.