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Cant package my game :(

Hey, i'm trying to package my game but it keeps saying build failed and i have no clue what to do... its SUPER annoying! Help would be greatly appreciated! Thank you. Here is the console after i try to build it:

LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1662115656) SRandInit(-1662115656). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.084972 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-3348071 LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (64-bit): Mar 15 2017 16:52:47 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: MARSHY LogInit: User: Joel LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.338346 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 263.85 MB used, 263.85 MB peak LogMemory: Process Virtual Memory: 262.34 MB used, 262.34 MB peak LogMemory: Physical Memory: 4605.00 MB used, 3499.09 MB free, 8104.09 MB total LogMemory: Virtual Memory: 644.98 MB used, 3499.09 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-AU') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GT 740M' (Feature Level 11_0) LogD3D11RHI: 2020/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/4052 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1292 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1) LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:1) LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 740M LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0 LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Intermediate/Shaders/WorkingDirectory/9940/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Joel/AppData/Local/Temp/UnrealShaderWorkingDir/8ADE07484F87DAB7FA59ACB00598B573/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 50MB C:/Users/Joel/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Joel/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Joel/Documents/Unreal Projects/StitchesNGiggles/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Joel/Documents/Unreal Projects/StitchesNGiggles/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Joel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: stitchesngiggles, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2889871178 LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.035664 seconds LogUObjectArray: 32496 objects as part of root set at end of initial load. LogUObjectAllocator: 7077640 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogLinker:Warning: Can't find file '/Game/ModularHome/Mesh/Static/01_-Default' LogLinker:Warning: Can't find file for asset '/Game/ModularHome/Mesh/Static/01-Default' while loading ../../../Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset. LoadErrors:Error: Error /Paper2D/MaskedUnlitSpriteMaterial : Can't find file for asset. /Game/ModularHome/Mesh/Static/01-Default LogLinker:Warning: Can't find file '/Game/ModularHome/Mesh/Static/01-Default' LogLinker:Warning: Can't find file for asset '/Game/ModularHome/Mesh/Static/01-Default' while loading ../../../Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset. LoadErrors:Error: Error /Paper2D/MaskedUnlitSpriteMaterial : Can't find file for asset. /Game/ModularHome/Mesh/Static/01-Default LogLinker:Warning: Can't find file '/Game/ModularHome/Mesh/Static/01-Default' LoadErrors: Info Failed to load /Game/ModularHome/Mesh/Static/01-Default.01-Default Referenced by MaskedUnlitSpriteMaterial LogLinker:Warning: Can't find file for asset '/Game/ModularHome/Mesh/Static/01-Default' while loading NULL. LoadErrors: Info Failed to load /Game/ModularHome/Mesh/Static/01-Default.01-_Default Referenced by MaskedUnlitSpriteMaterial LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Headset Earphone (Razer ManO'War 7.1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Joel/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={38C603F9-4372-DB78-A476-D599541CF4BF} LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Minimal_Default LogPhysics:Warning: AddConvexElemsToRigidActor: [/Engine/BasicShapes/Cube.Cube] ConvexElem[0] invalid LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 48.155ms to complete. LogFileHelpers: Loading map 'Minimal_Default' took 0.495 LogCollectionManager: Loaded 1 collections in 0.002102 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Content/Developers/Joel/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0121 seconds. Added 2259 classes and 459 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 16.35 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.06 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 400 MB LogSlate: Took 0.000615 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.001302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogRenderer: Reallocating scene render targets to support 788x344 NumSamples 1 (Frame:2). LogAssetRegistry: Asset discovery search completed in 10.1553 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000006 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/StitchesNGiggles.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Joel/Documents/Unreal Projects/StitchesNGiggles/StitchesNGiggles.uproject" -cook -stage -archive -archivedirectory=C:/Users/Joel/Desktop/stitchesTESTBUILD -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe StitchesNGiggles Win64 Development -Project="C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject" "C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject" - remoteini="C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles" -noxge -generatemanifest -NoHotReload LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.3524534s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe StitchesNGiggles Win64 Development -Project="C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject" "C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject" - remoteini="C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for StitchesNGiggles (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.6681064s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe StitchesNGiggles Win64 Development -Project="C:\Users\Joel\Documents\Unreal Projects\StitchesNGigg les\StitchesNGiggles.uproject" "C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles\StitchesNGiggles.uproject" -remoteini="C:\Users\Joel\Documents\Unreal Projects\StitchesNGiggles" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.14-19.21.11.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.15
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asked Nov 14 '17 at 08:22 AM in Packaging & Deployment

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JoelMarsh
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avatar image JoelMarsh Nov 14 '17 at 08:52 AM

Okay so i found out that the Substance plugin was doing something bad so i got rid of that and now it says...

UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

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Looks like you have issues with '/Game/ModularHome/Mesh/Static/01-Default' or MaskedUnlitSpriteMaterial I don't think it's the Substance plugin but more like a broken material reference, maybe you moved the material to another folder and you didn't fix the redirectors.

 LoadErrors:Error: Error /Paper2D/MaskedUnlitSpriteMaterial : Can't find file for asset. /Game/ModularHome/Mesh/Static/01-Default LogLinker:Warning: Can't find file '/Game/ModularHome/Mesh/Static/01-Default' 
 LoadErrors: Info Failed to load /Game/ModularHome/Mesh/Static/01-Default.01-Default Referenced by MaskedUnlitSpriteMaterial 

Here is says that MaskedUnlitSpriteMaterial requires /Game/ModularHome/Mesh/Static/01-Default.01-Default. Why don't you try either removing the MaskedUnlitSpriteMaterial or right clicking on the Content folder and choose "Fix Redirectors in subfolders" (not that this may take a while depending on the size of your content folder, you can also do this in subfolders).

Hope this helps!

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answered Nov 14 '17 at 09:41 AM

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virtual_nomak
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avatar image JoelMarsh Nov 14 '17 at 01:11 PM

Thank you so much, I'll give it a go and tell you how i went

avatar image JoelMarsh Nov 24 '17 at 10:04 AM

I removed the 2D sprite material thing and it works now! Thanks very much :)

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