Bug report 4.17.2 for morph target

안녕하세요

마야에서 블랜드 쉐입이 적용된 오브젝트를 익스포트해서 언리얼 4.17.2 에 적용하면 몰프 타겟 기능이 전혀 적용되지 않습니다. 이전버전에서 아무 문제없이 사용했었고 4.17 에서만 이상하게 작동하고 있습니다.
현제 저희 회사 게임만드는 스케줄에 큰 영향을 미치기 때문에 빠른 처리 부탁드립니다.

Hello all,

When I export objects with blended shapes in Maya and import them to Unreal 4.17.2, the morph target feature will not be applied at all. I used it without any problems in previous versions, and it only works strangely on 4.17.2
Since we have a big influence on our game making schedule now, please fix it fast.

Hi,

If you can post some screenshots of your Maya export settings, your Unreal import settings as well as the steps that you are taking, I can take a better look at the issue. Also, are you using FBX format?

-Thank you

Thanks for your answer.

As you see I export the fbx file and import to unreal 4.17.2. But it doesn’t work. Also I tested in other version unreal and I could see it worked well.
I think only 4.17.2 have a problem.
Could you pix it please? or if I can do someting please let me know what I can do.

Best

Hi,

I have taken a look at it and I am also seeing this issue. If I import the morph target and then either save and reopen the project it works, or if I Reimport the mesh it also works. There may be a setting that is interfering though. Go to your Project Settings < Engine < Rendering < Optimizations. Look for the Use GPU for Computing Morph Targets Settings and see if that is enabled. If so disable it and then try importing your assets and let me know if this works for you. I also have linked a screenshot below of the setting that you are looking for.

-Thank you

Hi,

Did any of the steps mentioned above have any affect on your importing? If that is not working for you, if you can post a sample project/FBX that this is occurring in I can take a look at the files.

-Thank you

Hi,

Due to tracking purposes, I will be closing out this thread. If you have any other questions regarding the issue above, feel free to reopen the thread and I will get back to you.

-Thank you