Unreal rendered output not matching maya output
Hello, I am using Unreal to create a 4000 frame pre-rendered animation. Everything was created in Maya and exported into Unreal. Since unreal doesn't yet (to my knowledge) have support for animated textures, I am using Maya to render out some parts that require animated textures. However, when I composite the unreal and Maya rendered frames together (created with what should be the sane camera) they don't quite lineup 100%. . There seems to be some wobbling in the rendered output from Unreal. Also the output from unreal seems to be more steppy and less smooth then the original animation in Maya.
The camera animation was created in Maya. the animation was baked to a cube, that cube parented under a root cube, and that animation imported as fbx into unreal. Using the Skeletal Mesh import option with Import Rigid Mesh checked, imports the 4000 frame animation as 3866 frames.(not sure why?) However using the Animation import and use default sample rate brings in the correct 4000 frames . I have also made sure the lenses are the same on the cameras . Anyways, everything should all be lined up but somehow the rendered output from Unreal is slightly off, and looks more steppy and less smooth then the maya animation. Any ideas why this would be the case? Should Unreal be outputting 100% accurate frames, or is the fact that it is designed for real time games somehow making it less accurate for this purpose??? Also, is the fbx import somehow changing the animation curves?
Any help or ideas on this would be greatly appreciated! Thanks!
asked Jul 21 '14 at 05:18 PM in Rendering
Ok somehow I have fixed the issue! Although the frames rendered from the first part of the loop still have the wobble, and the frames rendered from the 2nd part of the loop don't match up with the first part, they are actually correct! It really makes no sense at all, but it's working now and completely locked! Thanks for all your help! It's still a mystery why the first time through the animation would be off but the second part locked when they should be the exact keys, but it's working now. In future updates it It would be great to have the ability to import Maya cameras directly into unreal, with animated focal length. Also support for animated textures! Thanks!
Follow this question
Once you sign in you will be able to subscribe for any updates here