Normal map interfering with reflectiveness
I'm using a material function within a material and most things work as intended, i.e. reflections, applying other layers, colors. The issue I have come across is that without a normal map the material is reflective as intended but once I have added a normal map it no longer looks as reflective as it should. Images below; How do I fix this issue?
asked Nov 14 '17 at 11:52 AM in Using UE4
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