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UUserDefinedStruct assets are automatically nativized.

UUserDefinedStruct assets are automatically nativized even when blueprint nativization option is Exclusive, and no assets are specified for Blueprint Nativization.

The following is how to reproduce this bug(or is it intended?)

  1. Get a Clean UE4.18 .

  2. Make a project from First Person Template(C++).

  3. Make a UUserDefinedStruct asset and Name it NewUserDefinedStruct.

  4. Edit the project settings so that nativization option is Exclusive and make sure no assets are specified for Blueprint Nativization.

  5. Make a WindowsNoEditor Package.

  6. Check the following directory and find the header and source for the UUSERDefinedStruct asset.

    ($ProjectDir)\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Public ($ProjectDir)\Intermediate\ntermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private (For me they were NewUserDefinedStruct__pf360527399.h/cpp)

Product Version: UE 4.18
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asked Nov 14 '17 at 12:12 PM in Bug Reports

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Hey SmurfSkywalker-

I was able to reproduce the behavior you mentioned and have logged a report for it here: https://issues.unrealengine.com/issue/UE-52556 . I noticed that unlike other blueprints, the Structure blueprint does not have a "nativize" checkbox, so nativizing the blueprint by default may be intended behavior.


Doug E

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answered Nov 20 '17 at 03:54 PM

avatar image SmurfSkywalker Nov 21 '17 at 03:48 PM

Thank you for you to add the issue to the issue tracker!

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