Blueprint Add Component Function Needs to be Deleted and Re-Added anytime a change is made.
I am using the add component function for a custom scene component. The custom component is written in C++ and is extended in Blueprints. I can add the custom component using the "Add Interactive Widget" node as shown (which is fine).
In the implementing blueprint, I have to delete and re-add the Add Interactive Widget node anytime anything is change in the Interactive Widget component. And I mean ANYTHING. When the node loses its mind, it turns into a generic node as shown:
To fix I have to delete and re-add:
And we are all good. If I change anything in the component (in this case I just added a custom event and that was it) and save/compile it:
You can see that the Node has already lost it's connection to the interactive widget component by becoming a generic "Add Component" node before I even attempt to compile the implementing blueprint. This is when I have to delete / re-add to fix:
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