Collision after dropping item
I have a pickup object system in blueprint where player can hold objects via line trace and drop or throw it. After the pick up I disable collision between the object and pawn and re-enable it after dropping. Before dropping or throwing the hold object I want to check if it collides with player just to be sure it doesn't result immediate collision between object and pawn. For some reasons when I drop object when looking straight down with pawn it actually drops the object and object freaks out and flings away. Where is the part I am making a mistake or is there any alternate solutions for me? Thanks!
asked Nov 14 '17 at 06:26 PM in Blueprint Scripting
Might want to change Ignore to Overlap ;P can´t Overlap something if you ignore it right?
answered Nov 14 '17 at 06:43 PM
Seems like a good time to use the MoveIgnoreActorAdd() function?
You can add to any Actor a list of Actors to ignore collision with.
Can use it so your player ignores his equipment or equipment can ignore the player.
answered Nov 14 '17 at 06:48 PM
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