How to change floating point model
Running my game today in the "Development Editor" configuration I encountered bugs that weren't present in the "DebugGame Editor" configuration, which I tracked down to floating point issues caused by the /fp:fast floating point model compiler flag in the former configuration in contrast to the /fp:precise flag in the latter.
Now I want to change the floating point model (preferably only for my game module) in the Shipping and Development configurations, but I don't know where to do this.
Any help is appreciated.
I don't think there is way, i don't see way to edit arguments directly and configuration configs are not tied in the way to effectivily control perticilar once you looking for. Look up here:
So most likely you will need to edit UBT code
answered Nov 14 '17 at 10:59 PM
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