DDC Cache issue
I've recently updated to Unreal Engine version 4.18. I've solved all issues regarding the .uproject, .Target.cs and compiler issues. I can run and cook the game and it runs fine. The only problem I have encountered is with the DDC cache. Even after I open the project, I let it compile all shaders and detect all files the cache size still increases. I have a 2D project using Paper2D and after leaving the editor on for 1h the cache size is well over 10gb and increasing steadily. This also creates a high disk usage. This is not a problem on my main machine as I have a SSD and I didn't really notice it, but on my laptop it creates a 100% disk usage and I can't work at all.
I've tried the following things:
Below you have an excerpt from the Window Performance Monitor. It shows a lot of open file descriptor in the DDC cache location. A lot of the are also tagged with PHYSXPC, but I don't really know what that means.
I am running out of options, I don't really know how to solve this issue, any idea would be welcome. Is there something I am doing wrong? Are there any logs I could access that can help me?
Follow this question
Once you sign in you will be able to subscribe for any updates here