Get Bone index to Get World Location

I’m trying to make a turret that will follow the player using certain bones for rotation. This is what I have set up.

Rotation works when I use the “Turret Stage 01” Reference, so I know the rotation is working properly… I just need the blueprint to reference the bones instead. Any idea how I might go about this?

'Cause of there’s no answer for it…

You could use “Get Socket Location” for this.

Greetz