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About FMath::GetMappedRangeValueClamped()

I find the documentation for FMath::GetMappedRangeValueClamped() confusing, as it mentions the following:

 /** For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive. */
 static FORCEINLINE float GetMappedRangeValueClamped(const FVector2D& InputRange, const FVector2D& OutputRange, const float Value)
 {
     const float ClampedPct = Clamp<float>(GetRangePct(InputRange, Value), 0.f, 1.f);
     return GetRangeValue(OutputRange, ClampedPct);
 }

However, the function's body shows that it returns the value of the percentage from OutputRange, which is calculated from the Value within InputRange.

Or am I just misunderstanding the comment?

I consider FMath::GetMappedRangeValueUnclamped()'s documentation to be superior, even though it's poorly capitalized:

 /** Transform the given Value relative to the input range to the Output Range. */
Product Version: UE 4.16
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asked Nov 15 '17 at 02:55 PM in C++ Programming

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ZeroComfort
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