4.18 will NOT build from Source
I have created a clean branch of 'release' (4.18), and am unable to compile due to this error. This is STILL an issue in 4.18.1!
There are serveral other AH posts about this. PLEASE NOTE: Removing the ShaderCache project from Solution Explorer does NOT fix the issue if you want to package a binary engine build of your own!
asked Nov 15 '17 at 06:27 PM in C++ Programming
ShaderCacheTool is a Mac-only utility - I will chase up the compile error and make sure we build it as part of our internal CIS, but you don't need it on Windows.
The InstalledEngineBuild script does not build it - what do you mean when you say that it stops you making a binary engine build of your own? I think the only time it would be built is if you build every project in the UE4 solution.
answered Nov 20 '17 at 03:07 PM
Ben Marsh STAFF
Thank you for providing that information. I've raised the concerns internally, but keep in mind that does not necessarily guarantee that the issue will receive an expedited fix.
Have a great day
answered Nov 15 '17 at 07:31 PM
Sean L ♦♦ STAFF
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