How to creates and initializes a new quaternion from the given rotator in C++

Usually i simply use

FRotator myRotator= actor->GetActorRotation();
FQuat myQuat = myRotator.Quaternion();

but this should work too :

FRotator myRotator= actor->GetActorRotation();
FQuat myQuat =  FQuat(myRotator);

Hope this helped you ! :slight_smile:

Thank you)!