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Cel shading + DOF and fog

I originally followed this guide on "semi cel-shading" and got really nice results, hower if I wanted anything like depth of field or volumetric fog it was all being banded and distorted by the cel-shaded post process and like this. Essentially it works by using a post process material which effects anything with CustomDepth enabled. Probably a silly question but what would I need to do to include effects like these with cel shading? I've seen this and this example which actually referenced the same guide I linked, and I essentially wanna know how it's done. Any assistance will be greatly appreciated, I've not touched upon post-processing as much as I'd like and this is all new for me. Thanks!

Product Version: UE 4.16
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asked Nov 15 '17 at 09:55 PM in Rendering

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