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Why can't I set CharacterMovement->Velocity Z whilst on the floor?

Hi! I assume this is something to do with the Z velocity constantly being set to 0 whilst the player is on the floor or something like this, but I cant figure out how to avoid it! I'm setting the Z velocity to 1500 as a special high jump that will have to be recharged but can be used at any point in the game, whether in the air or on the floor. It works fine in the air, just not on the floor! Thanks in advance for any answers

Product Version: UE 4.17
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asked Nov 16 '17 at 08:11 AM in Blueprint Scripting

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Its_Aaron
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Use Launch instead. It will change the Movement Mode to Falling in the process. Or try to do it manually but I don´t see a reasson why to go that route ;P

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answered Nov 16 '17 at 09:58 AM

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Nachtmahr
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avatar image Its_Aaron Nov 16 '17 at 11:07 PM

Exactly it thanks! Weird this never came up no matter how I searched google :p

avatar image PC-hris Jan 31 '19 at 07:02 PM

This was very helpful.

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