Why can't I set CharacterMovement->Velocity Z whilst on the floor?
Hi! I assume this is something to do with the Z velocity constantly being set to 0 whilst the player is on the floor or something like this, but I cant figure out how to avoid it! I'm setting the Z velocity to 1500 as a special high jump that will have to be recharged but can be used at any point in the game, whether in the air or on the floor. It works fine in the air, just not on the floor! Thanks in advance for any answers
asked Nov 16 '17 at 08:11 AM in Blueprint Scripting
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