AngularSpeed equivalent to GetCurrentSwing2 in C++?

Hi,
I want to be able to read the current angular speed of the UPhysicsConstraintComponent.
The function GetCurrentSwing2works perfectly for angular position. But I can’t find a function that does the same thing with speed.

Does it exist? Is there a bypass to this or an alternative way to get the angular speed of a PhysicsConstriantComponent motor swing2?

Thank you

Hey,
i guess you can get the value 2 ticks in a row, and then extrapolate an angular speed from that ( with time between the 2 values :slight_smile:

i can make a sample code if you want :slight_smile: